Fusionatics - Making Of
I have always been facinated by fluid forms, drops, or anything looking "meta". However i had always problems with creating the right geometries... Actually this images was called TripleBlob throughout the entire creating process (Codename :), but i just grab a flashy name when i release anything somewhere...
For this project i started with a prisma, and extruded the three sides until my object looked like this:

and like this when slightly smoothed:

...so nothing special at all.
Then i set up the camera and rendered the object with different materials applied, alpha channels...
For the background i set up a few objects that created reflections from the tripleblob.
This was the 3D part.
I then combined my renders in ps:

Aim of the photoshop post rener compositing is to use the best properties of each rendered material.
Because i was very undecided about what final color scheme to use i setup a table with the various possibilities that i found reasonable:

i discussed this with a few fellow artists, but in the end i submitted a different version to each community site.