|
Fusionatics - Making Of I have always been facinated by fluid forms, drops, or anything looking "meta". However i had always problems with creating the right geometries... Actually this images was called TripleBlob throughout the entire creating process (Codename :), but i just grab a flashy name when i release anything somewhere... For this project i started with a prisma, and extruded the three sides until my object looked like this: and like this when slightly smoothed: ...so nothing special at all. Then i set up the camera and rendered the object with different materials applied, alpha channels... For the background i set up a few objects that created reflections from the tripleblob. This was the 3D part. I then combined my renders in ps: Aim of the photoshop post rener compositing is to use the best properties of each rendered material. Because i was very undecided about what final color scheme to use i setup a table with the various possibilities that i found reasonable: i discussed this with a few fellow artists, but in the end i submitted a different version to each community site. |