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Murder On The Dancefloor - Making of Whenever you work or create there are different types of problems with everything. For me they typically lay in some of these areas;
In most cases i just leave 'things' to battle their bad mods out with themselves. Same here. I left things for a long time. When i came back 'things' still were moody, but i brought some time and i brought the crowbar as well, You fucking 'things' are not gonna hinder me, if you don't make yourself fit - i will make you to this time. It was a hard battle, it was frustrating, but i didn't show it to 'things'. At the end, i think, i suceeded. The image is ready, nothing left to chance, every pixel looks as i want it. Infact i wrote this long before i finished the piece, when i was too frustrated to work on the image, so made myself feel better assuming i had finished it. lol, god i am mad. But the more i give you to read now the less you have to wait for the images to load :). ![]() Showing these images is like showing a nice car after a crash... From A to J illustrates the search for the perfect mesh of a cloth, i tried a few plugins as well, such as the free simCloth v.3 from Chaos Software. But in the end i used Stitch from digimation. What was most difficult was to get the cloth to let the foot stay out and still look natural. I tried wind, i tried seceretly cutting a piece out...that looked bad. Stitch does something called "Live dragging" or similar where you can soft-grab a vertex and drag it into a direction and the cloth will act as if pulled; pretty cool. So i used that. At this point i was still planning to include, next to the things that made it.
The blood coming out was easy to make, just a shape which was extruded. What was more difficult was deciding how smooth should the cloth be? What wrinklage looks realistic? I wanted the cloth to be a typical hanky, because i image the robot to be fairly small. ![]() Here are some drafts from 2002, yet without texture, i did not have my scanner available at that point: ![]() Then in 2003 I started looking for the cloth texture, i scanned a typical "Tempo" Hanky, i am not sure if other countries use the same kind of hanky of if you have the same decorative pattern, i could just use what was available where i live. Notice how i replace the Logo with my name :) The decorative pattern has been removed and added in photoshop again, BECAUSE i couldn't not get the scan without distortion, but i needed a clean edge for the texture. ![]() that would be the bump-map ![]() and here is the hanky blood soaked...but it did not look good on the image, the red red was biting itsself...so i went without blood on the hanky. In the final image there are only very slight blood grease traces on the hanky. ![]() here you can convince yourself, blood does not look too good: ![]() This one was made in 2003, but i was not happy with the wrinkles, too crisp, too hard. ![]() starting over i got this: I tweaked alot
by hand, sinlge vertices were moved, very tedious. I also rearranged the
toetag slightly since 2002, and gave it the kind of knot that would actually
be used. You can't see it in your 1600res wallpaper thumbnails but i rendered
this in 5000x4000px and here is a 80%/100% shot:![]() isn't that knot spectacular? And now you also know what's written on the tag; "andidas.com, august 2003". You always wanted to know that, right? :) And for all the masochists amongst you i post the ps layer palette screenshot: please let me know if you have found any mistakes or anything, or even found this useful. |